Struct rgb::RGBA[][src]

#[repr(C)]pub struct RGBA<ComponentType, AlphaComponentType = ComponentType> {
    pub r: ComponentType,
    pub g: ComponentType,
    pub b: ComponentType,
    pub a: AlphaComponentType,
}

The RGBA pixel

The component type can be u8 (aliased as RGBA8), u16 (aliased as RGBA16), or any other type (but simple copyable types are recommended.)

You can specify a different type for alpha, but it’s only for special cases (e.g. if you use a newtype like RGBA<LinearLight<u16>, u16>).

Fields

r: ComponentType

Red

g: ComponentType

Green

b: ComponentType

Blue

a: AlphaComponentType

Alpha

Implementations

impl<T> RGBA<T>[src]

pub const fn new(r: T, g: T, b: T, a: T) -> Self[src]

Convenience function for creating a new pixel The order of arguments is R,G,B,A

impl<T, A> RGBA<T, A>[src]

pub const fn new_alpha(r: T, g: T, b: T, a: A) -> Self[src]

Convenience function for creating a new pixel The order of arguments is R,G,B,A

impl<T: Clone> RGBA<T>[src]

pub fn iter(&self) -> Cloned<Iter<'_, T>>[src]

Iterate over all components (length=4)

impl<T: Clone, A> RGBA<T, A>[src]

pub fn rgb(&self) -> RGB<T>[src]

Copy RGB components out of the RGBA struct

Note: you can use .into() to convert between other types

impl<T, A> RGBA<T, A>[src]

pub fn rgb_mut(&mut self) -> &mut RGB<T>[src]

Provide a mutable view of only RGB components (leaving out alpha). Useful to change color without changing opacity.

impl<T: Copy, A: Clone> RGBA<T, A>[src]

pub fn map_rgb<F, U, B>(&self, f: F) -> RGBA<U, B> where
    F: FnMut(T) -> U,
    U: Clone,
    B: From<A> + Clone
[src]

Create new RGBA with the same alpha value, but different RGB values

pub fn alpha(&self, a: A) -> Self[src]

Create a new RGBA with the new alpha value, but same RGB values

pub fn map_alpha<F, B>(&self, f: F) -> RGBA<T, B> where
    F: FnOnce(A) -> B, 
[src]

Create a new RGBA with a new alpha value created by the callback. Allows changing of the type used for the alpha channel.

Trait Implementations

impl<T: Add, A: Add> Add<RGBA<T, A>> for RGBA<T, A>[src]

px + px

type Output = RGBA<<T as Add>::Output, <A as Add>::Output>

The resulting type after applying the + operator.

impl<T> Add<T> for RGBA<T> where
    T: Copy + Add<Output = T>, 
[src]

px + 1

type Output = RGBA<T>

The resulting type after applying the + operator.

impl<T, A> AddAssign<RGBA<T, A>> for RGBA<T, A> where
    T: Copy + Add<Output = T>,
    A: Copy + Add<Output = A>, 
[src]

impl<T> AddAssign<T> for RGBA<T> where
    T: Copy + Add<Output = T>, 
[src]

px + 1

impl<T> AsMut<[T]> for RGBA<T>[src]

impl<T> AsPixels<RGBA<T, T>> for [T][src]

impl<T> AsRef<[T]> for RGBA<T>[src]

impl<ComponentType: Clone, AlphaComponentType: Clone> Clone for RGBA<ComponentType, AlphaComponentType>[src]

impl<T: Copy, B> ComponentMap<RGBA<B, B>, T, B> for RGBA<T>[src]

impl<T> ComponentSlice<T> for RGBA<T>[src]

impl<ComponentType: Copy, AlphaComponentType: Copy> Copy for RGBA<ComponentType, AlphaComponentType>[src]

impl<ComponentType: Debug, AlphaComponentType: Debug> Debug for RGBA<ComponentType, AlphaComponentType>[src]

impl<ComponentType: Default, AlphaComponentType: Default> Default for RGBA<ComponentType, AlphaComponentType>[src]

impl<T: Display, A: Display> Display for RGBA<T, A>[src]

impl<ComponentType: Eq, AlphaComponentType: Eq> Eq for RGBA<ComponentType, AlphaComponentType>[src]

impl<T: Copy> From<[T; 4]> for RGBA<T>[src]

impl<T, A> From<(T, T, T, A)> for RGBA<T, A>[src]

impl<T: Copy> From<BGR<T>> for RGBA<T, u8>[src]

Assumes 255 is opaque

impl<T: Copy> From<BGR<T>> for RGBA<T, u16>[src]

Assumes 255 is opaque

impl<T> From<BGRA<T, T>> for RGBA<T>[src]

impl<T: Clone, A> From<GrayAlpha<T, A>> for RGBA<T, A>[src]

impl<T: Copy> From<RGB<T>> for RGBA<T, u8>[src]

Assumes 255 is opaque

impl<T: Copy> From<RGB<T>> for RGBA<T, u16>[src]

Assumes 65535 is opaque

impl<T> From<RGBA<T, T>> for BGRA<T>[src]

impl From<RGBA<f32, f32>> for RGBA<f64>[src]

impl From<RGBA<i16, i16>> for RGBA<f32>[src]

impl From<RGBA<i16, i16>> for RGBA<f64>[src]

impl From<RGBA<i32, i32>> for RGBA<f64>[src]

impl From<RGBA<u16, u16>> for RGBA<i32>[src]

impl From<RGBA<u16, u16>> for RGBA<f32>[src]

impl From<RGBA<u16, u16>> for RGBA<f64>[src]

impl From<RGBA<u8, u8>> for RGBA<f32>[src]

impl From<RGBA<u8, u8>> for RGBA<f64>[src]

impl<T> FromIterator<T> for RGBA<T>[src]

fn from_iter<I: IntoIterator<Item = T>>(into_iter: I) -> Self[src]

Takes exactly 4 elements from the iterator and creates a new instance. Panics if there are fewer elements in the iterator.

impl<ComponentType: Hash, AlphaComponentType: Hash> Hash for RGBA<ComponentType, AlphaComponentType>[src]

impl<T> Into<[T; 4]> for RGBA<T>[src]

impl<T, A> Into<(T, T, T, A)> for RGBA<T, A>[src]

impl<T> Mul<T> for RGBA<T> where
    T: Copy + Mul<Output = T>, 
[src]

px * 1

type Output = RGBA<T>

The resulting type after applying the * operator.

impl<T> MulAssign<T> for RGBA<T> where
    T: Copy + Mul<Output = T>, 
[src]

px * 1

impl<ComponentType: Ord, AlphaComponentType: Ord> Ord for RGBA<ComponentType, AlphaComponentType>[src]

impl<ComponentType: PartialEq, AlphaComponentType: PartialEq> PartialEq<RGBA<ComponentType, AlphaComponentType>> for RGBA<ComponentType, AlphaComponentType>[src]

impl<ComponentType: PartialOrd, AlphaComponentType: PartialOrd> PartialOrd<RGBA<ComponentType, AlphaComponentType>> for RGBA<ComponentType, AlphaComponentType>[src]

impl<ComponentType, AlphaComponentType> StructuralEq for RGBA<ComponentType, AlphaComponentType>[src]

impl<ComponentType, AlphaComponentType> StructuralPartialEq for RGBA<ComponentType, AlphaComponentType>[src]

impl<T: Sub, A: Sub> Sub<RGBA<T, A>> for RGBA<T, A>[src]

px - px

type Output = RGBA<<T as Sub>::Output, <A as Sub>::Output>

The resulting type after applying the - operator.

impl<T> Sub<T> for RGBA<T> where
    T: Copy + Sub
[src]

px - 1 Works only if alpha channel has same depth as RGB channels

type Output = RGBA<<T as Sub>::Output, <T as Sub>::Output>

The resulting type after applying the - operator.

impl<T, A> SubAssign<RGBA<T, A>> for RGBA<T, A> where
    T: Copy + Sub<Output = T>,
    A: Copy + Sub<Output = A>, 
[src]

px - px

impl<T> SubAssign<T> for RGBA<T> where
    T: Copy + Sub<Output = T>, 
[src]

px - 1 Works only if alpha channel has same depth as RGB channels

Auto Trait Implementations

impl<ComponentType, AlphaComponentType> Send for RGBA<ComponentType, AlphaComponentType> where
    AlphaComponentType: Send,
    ComponentType: Send

impl<ComponentType, AlphaComponentType> Sync for RGBA<ComponentType, AlphaComponentType> where
    AlphaComponentType: Sync,
    ComponentType: Sync

impl<ComponentType, AlphaComponentType> Unpin for RGBA<ComponentType, AlphaComponentType> where
    AlphaComponentType: Unpin,
    ComponentType: Unpin

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.